by sickn33
创建沉浸式 VR 和 AR 应用,预防晕动症并保持最佳性能。学习业界验证的空间计算设计原则。
1. 打开 Claude 聊天界面
2. 点击下方 "📋 复制" 按钮
3. 粘贴到 Claude 聊天框中并发送
4. 输入 "使用 vr-ar 技能" 开始使用
=== vr-ar 技能 === 作者: sickn33 描述: 创建沉浸式 VR 和 AR 应用,预防晕动症并保持最佳性能。学习业界验证的空间计算设计原则。 使用方法: 1. 调用技能: "使用 vr-ar 技能" 2. 提供相关信息: 根据技能要求提供必要参数 3. 查看结果: 技能会返回处理结果 示例: "使用 vr-ar 技能,帮我分析一下这段代码"
这种方法适用于所有 Claude 用户,不需要安装额外工具。
design
safe
Immersive experience principles.
| Platform | Use Case |
|---|---|
| Quest | Standalone, wireless |
| PCVR | High fidelity |
| PSVR | Console market |
| WebXR | Browser-based |
| Platform | Use Case |
|---|---|
| ARKit | iOS devices |
| ARCore | Android devices |
| WebXR | Browser AR |
| HoloLens | Enterprise |
| Cause | Solution |
|---|---|
| Locomotion | Teleport, snap turn |
| Low FPS | Maintain 90 FPS |
| Camera shake | Avoid or minimize |
| Rapid acceleration | Gradual movement |
| Platform | FPS | Resolution |
|---|---|---|
| Quest 2 | 72-90 | 1832x1920 |
| Quest 3 | 90-120 | 2064x2208 |
| PCVR | 90 | 2160x2160+ |
| PSVR2 | 90-120 | 2000x2040 |
| Type | Use |
|---|---|
| Point + click | UI, distant objects |
| Grab | Manipulation |
| Gesture | Magic, special actions |
| Physical | Throwing, swinging |
| Cue | Importance |
|---|---|
| Stereo | Primary depth |
| Motion parallax | Secondary |
| Shadows | Grounding |
| Occlusion | Layering |
| ❌ Don't | ✅ Do |
|---|---|
| Move camera without player | Player controls camera |
| Drop below 90 FPS | Maintain frame rate |
| Use tiny UI text | Large, readable text |
| Ignore arm length | Scale to player reach |
Remember: Comfort is not optional. Sick players don't play.
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